Here is an unboxing and analysis of the Into The Breach Event Deck, filmed at the weekend
I have just finished opening the last two booster packs from my Mirrodin Besieged fat pack. I always try to buy a fat pack when each set comes out and open the boosters over several weeks, as a treat.
Boy, what a treat I got today. In the first booster I pulled a foil of Tezzeret, Agent of Bolas. Wow! I then realised that the rare card in the pack was Phyrexian Crusader. Double Wow!
Following on from yesterdays post, here is the card listing for the 30 ‘bonus’ random cards that were included in the repack with the Conflux 6-Card Booster:
- Jedit’s Dragoons (C) – Time Spiral
- Chameleon Blur (C) – Time Spiral
- Snapback (C) – Time Spiral
- Mending Hands (C) – Ninth Edition
- Fear (C) – Ninth Edition
- Wind Drake (C) – Ninth Edition
- Wirewood Savage (C) – Onslaught
- Rune of Protection: Red (C) – Urza’s Saga
- Rakdos Guildmage (U) – Dissension
- Tundra Wolves (C) – Eighth Edition
- Horned Troll (C) – Eighth Edition
- Enigma Eidolon (C) – Dissension
- Feral Instinct (C) – Visions
- Dwarven Soldier (C) – Fallen Empires
- Pyromatics (C) – Guildpact
- Shade of Trokair (C) – Planar Chaos
- Lashknife (C) – Nemesis
- Irrigation Ditch (C) – Invasion
- Defiant Vanguard (U) – Nemesis
- Shambling Strider (C) – Ice Age
- Rushing River (C) – Planeshift
- Nameless One (U) – Onslaught
- Cackling Fiend (C) – Uzra’s Saga
- Dauthi Jackal (C) – Exodus
- Elven Riders (U) – Onslaught
- Embermage Goblin (U) – Onslaught
- Flowstone Wall (C) – Nemesis
- Gorilla Pack (C) – Ice Age
- Flash Conscription (U) – Ravnica: City Of Guilds
- Reroute (U) – Ravnica: City Of Guilds
I was out today getting some work shoes, so while I was seeing what Walmart had to offer in that department, I was also doing my normal MTG product check. I noticed that they had a couple of things that I had not seen them stock before (although I had heard tales of such things). First up was some Mirrodin Besieged 6-card Booster Packs.
So let’s see what I got in the one I picked up, purely in the interests of science, of course:
- Caustic Hound (C)
- Fuel for the Cause (C)
- Ogre Resister (C)
- Melira’s Keepers (U)
- Myr Welder (R)
- Swamp (L) There was also a Zombie Creature Token in this pack.
- The second thing that caught my eye, were some Magic: The Gathering repacks. They were different than other repacks that I have seen before, in that these had Magic: The Gathering branding on the packaging and WOTC/Hasbro contact details on the back. The pack itself contains a 6-Card Booster Pack and 30 ‘bonus cards’. The one that I chose contained a Conflux booster, but they had others from the Zendikar block and 2011 core set. So, let’s see what’s in this pack.
- In the 6-Card Booster:
- Dark Temper (C)
- Wild Leotau (C)
- Brackwater Elemental (C)
- Banefire (R)
- Unstable Frontier (U)
- Forest (L) There was also Soldier Creature Token in this pack.
The 30 ‘bonus’ cards were random commons (23) and uncommons (7) from Ice Age through to Ninth. I will list the 30 ‘bonus’ cards in a later post.
Wizards have published the decks lists for the two Event Decks that they will be releasing on February 25. This will be in time for players to pick up one for Mirrodin Besieged Game Day, which is March 5-6.
However, be careful if you are planning on using one with a view to win an ‘Action’ card. The complete decks (including sideboards) are not fully affiliated with one side or the other. “Into the Breach” main deck is Mirran, but has two sideboard copies of Into the Core. While "Infect & Defile" has two Go for the Throats in its sideboard. So, you will need to swap those out for the appropriately watermarked or unaffiliated cards. Or, you could play without the sideboard.
Here are the two decks
Into The Breach
1 Contested War Zone
2 Goblin Bushwhacker
2 Goblin Guide
4 Goblin Wardriver
1 Iron Myr
4 Kuldotha Rebirth
4 Signal Pest
1 Spikeshot Elder
2 Darksteel Axe
2 Devastating Summons
2 Galvanic Blast
4 Lightning Bolt
2 Panic Spellbomb
12 other spells
2 Act of Treason
4 Goblin Ruinblaster
2 Into the Core
1 Leyline of Punishment
4 Searing Blaze
2 Unstable Footing
Infect & Defile
2 Drowned Catacomb
4 Jwar Isle Refuge
4 Corpse Cur
1 Hand of the Praetors
2 Phyrexian Vatmother
4 Plague Myr
2 Consuming Vapors
2 Contagion Clasp
4 Corrupted Conscience
1 Doom Blade
2 Mana Leak
22 other spells
1 Doom Blade
2 Go for the Throat
MSRP $24.99 per deck.
Following on from yesterday’s post regarding the cards that will be ‘available’ as prizes to those taking part in the Mirrodin Besieged Game Day, on March 5 and 6. I thought I would take a closer look at one of those cards, Suture Priest, the 1/1 Creature – Cleric for 1W.
So, nothing spectacular in terms of cost vs power/toughness. But let’s now take a look at it’s two abilities. First up we have the “whenever another creature enters the battlefield under your control, you may gain 1 life”. Here we have a pretty classic life gain ability, that you will see on other white permanents. Here are 3 cards that all have a very similar sort of ability:
Auriok Champion, a Creature – Human Cleric from Fifth Dawn, with the same cost vs power/toughness but with an additional ability of “protection from black and from red”. The 1 life gain has a slightly different ‘older’ wording to it “whenever another creature comes into play…” as opposed to “whenever another creature enters the battlefield under your control…”
Soul Warden, a Creature – Human Cleric most recently from M10 (also in several earlier sets), has a lower cost for the same power/toughness, it’s ability is triggered “whenever another creature enters the battlefield…” and the life gain is not optional (…you gain 1 life).
Soul’s Attendant, a Creature – Human Cleric from Rise Of The Eldrazi, is almost identical to Soul Warden. However its life gain ability is optional (…you may gain 1 life), just like Suture Priest.
There are also some green permanents which have 1 life gain when a creature enters the battlefield/comes into play:
Essence Warden, a Creature – Elf Shaman, with 1/1 for G, and a non-optional 1 life gain “whenever another creature comes into play, you gain…”
Leyline Of Vitality, an Enchantment from M11 with a 2GG cost, but, that can be ‘cheated out’ if it’s in your opening hand. As well as the optional (“…you may…”) gain of 1 life “whenever a creature enters the battlefield…” (identical in every respect to the first ability of Suture Priest) it also gives creatures you control +0/+1.
But what I find so interesting, in the case of Suture Priest, is its complementary second ability of “whenever a creature enters the battlefield under an opponent’s control you may have that player lose 1 life”. So, let’s take a look at permanents that have similar abilities. Well I found two, not surprisingly, they’re black.
Blood Seeker, the 1/1 for 1B, Creature – Vampire Shaman from Zendikar. With exactly the same optional ability.
Poisonbelly Ogre, the costly 3/3 for 4B, Creature – Ogre Warrior from Guildpack. This has the non-optional version of the ‘life lose’ ability.
Hmmm. B/W Vampire Swarm deck, anyone?
And what about the interesting combo with Infernal Genesis, the 4BB Enchantment from Prophecy:
“At the beginning of each player’s upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card’s converted mana cost.”
The upcoming game day will be the first chance to get hold of cards from the next set, at this stage codename ‘Action’. When the set is finally released, ‘Action’ will be either Mirrodin Pure or New Phyrexia. But not both.
Although WOTC have already decided what they are going to call the new set. They figure that, if they don’t say at this stage, you can pick a side at the game day without knowing who is going to win.
so, at the Mirrodin Besieged Game Day, on March 5 and 6, if you pick to play a Mirran-affiliated deck and win, you’ll get a card from Mirrodin Pure, (Pristine Talisman) and if you pick to play Phyrexian-affiliated deck and win, you’ll get a card from New Phyrexia (Suture Priest). You don’t have to do either one, but the Action cards will only go to the top players from each faction.
The factionalization rules are the same as those for the Scars of Mirrodin Game Day.
Both cards will be in ‘Action’, but one of them won’t be printed with the expansion symbol you see on the ones from the game day.
Original Article – http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/647