Archive for the ‘Elder Legend Dragon Wars’ Category

Elder Legend Dragon Wars – Part III

February 23, 2011 Leave a comment

I though I would finish up this series of posts about card selection based on playing Elder Legend Dragon Wars circa July 1996, the period when the original article was posted in The Dualist, by looking at support cards that that can be selected from the available pool.

In order to narrow things down a bit, let’s assume that the choice of Elder Legend Dragon is still Arcades Sabboth (2GGWWUU).

To see the Mana Fixing and Mana Disruption choices – Click Here.

To see Spell Countering choices – Click Here

To see Destruction choices – Click Here

To see Bounce spells – Click Here

It is also possible to create searches in The Gatherer which select those cards which exile various types of cards and also those cards which give you card advantage. I hope that you have found this series of posts useful for illustrating how The Gatherer can be gainfully used when looking for card selection within MTG variants.


Elder Legend Dragon Wars – Part II

February 22, 2011 Leave a comment

Yesterday I outlined the basic rules and the set related card pool available to the Elder Legend Dragon Wars player, circa July 1996. Today I will look at the card selection open to you that result from these rules.

So, if we look at the specific rule, “All creatures must be 3/3 or better unless they have an ability, then they may be a 2/2”. It is possible to construct a couple of searches in The Gatherer which can give to a list of cards that meet these criteria.

Firstly the, “All creatures must be 3/3…” part of the rule. Click Here This gives you 172 creatures to work with (this would also include the 5 Elder Legend Dragons)

Secondly the, “”…unless they have an ability, then they may be a 2/2” part of the rule. Click Here This gives you 87 creatures to work with.

Tweaking these basic queries you can then narrow those card choices down to include only those that have colours specific to the Elder Legend Dragon that you have chosen.

Note: I have noticed a ‘feature’ on The Gatherer that means you have to do an Additional sort and then search if you want to ‘refine’ the searches that I have given above.

So, supposing that I want to look at the cards available to choose if I pick Arcades Sabboth (2GGWWUU), the searches will end up as follows. For 3/3 Click Here. For 2/2 + Ability Click Here.

The next post will look at other spells available under the rules.

Elder Legend Dragon Wars – Part I

February 21, 2011 1 comment

In July 1996 the following article appeared in The Dualist.


It describes the rules for a Magic: The Gathering variant called Elder Dragon Legend Wars, these being:

  • Three or more players are recommended.
  • Players choose (or select at random) an Elder Dragon Legend as their army’s leader.
  • This Dragon must be supported by creatures and spells corresponding to each of the dragon’s (three) specific casting colors.
  • Players include eight basic lands for each of those colors in their decks.
  • Decks must have twenty to twenty-four creatures and may have no more than one of the same creature.
  • All creatures must be 3/3 or better unless they have an ability, then they may be a 2/2.
  • Players designate and announce, at the beginning of the game, three of their creatures as “Warlords” and two creatures as “Captains.”
    • If an opponent destroys a Captain, the Captain’s controller takes 2 damage, and the destroyer gains 2 life.
    • If a Warlord is destroyed, the controller takes 3 damage while the destroyer gains 3 life.
    • For an Elder Dragon Legend, the controller takes 4 damage, and the destroyer gains 4 life.
    • No more than one of each spell may be included in a deck.
  • Decide beforehand which cards are banned. Some cards that tend to be unbalancing because they have such global effects include Balance, Wrath of God, Anarchy, and Gloom.
  • Players begin play with one of each land type already in play.
  • Players start with 25 life.
  • Players have a 60-card minimum deck, in addition to the land already in play.

This variant, as proposed in The Dualist, is likely to have provided many of the original rules and concepts for EDH/Commander.

    So, jumping in our MTG time machine, back to July 1996, what sort of card pool would we have been able to utilize for this variant?
    Well, firstly, the choice of leader(s) would be somewhat limited as there are only five Elder Dragon Legends (all from Legends):

  • Arcades Sabboth
  • Chromium
  • Nicol Bolas
  • Palladia-Mors
  • Vaevictis Asmadi

What about other cards available around this time?

Here are the sets that had been released up until July 1996:

  • Alpha (5 August 1993)
  • Beta (October 1993)
  • Unlimited (December 1993)
  • Arabian Nights (December 1993)
  • Antiquities (March 1994)
  • Revised (April 1994)
  • Legends (June 1994)
  • The Dark (August 1994)
  • Fallen Empires (November 1994)
  • Fourth Edition (April 1995)
  • Ice Age (June 1995)
  • Chronicles (July 1995)
  • Homelands (October 1995)
  • Alliances (June 1996)
    From this pool it would be interesting to see what creatures meet the rules, “all creatures must be 3/3 or better unless they have an ability, then they may be a 2/2”. So, in the next post I will include some complex searches using The Gatherer to select cards which meet these creature rules.