Following on from yesterday’s post regarding the cards that will be ‘available’ as prizes to those taking part in the Mirrodin Besieged Game Day, on March 5 and 6. I thought I would take a closer look at one of those cards, Suture Priest, the 1/1 Creature – Cleric for 1W.
So, nothing spectacular in terms of cost vs power/toughness. But let’s now take a look at it’s two abilities. First up we have the “whenever another creature enters the battlefield under your control, you may gain 1 life”. Here we have a pretty classic life gain ability, that you will see on other white permanents. Here are 3 cards that all have a very similar sort of ability:
Auriok Champion, a Creature – Human Cleric from Fifth Dawn, with the same cost vs power/toughness but with an additional ability of “protection from black and from red”. The 1 life gain has a slightly different ‘older’ wording to it “whenever another creature comes into play…” as opposed to “whenever another creature enters the battlefield under your control…”
Soul Warden, a Creature – Human Cleric most recently from M10 (also in several earlier sets), has a lower cost for the same power/toughness, it’s ability is triggered “whenever another creature enters the battlefield…” and the life gain is not optional (…you gain 1 life).
Soul’s Attendant, a Creature – Human Cleric from Rise Of The Eldrazi, is almost identical to Soul Warden. However its life gain ability is optional (…you may gain 1 life), just like Suture Priest.
There are also some green permanents which have 1 life gain when a creature enters the battlefield/comes into play:
Essence Warden, a Creature – Elf Shaman, with 1/1 for G, and a non-optional 1 life gain “whenever another creature comes into play, you gain…”
Leyline Of Vitality, an Enchantment from M11 with a 2GG cost, but, that can be ‘cheated out’ if it’s in your opening hand. As well as the optional (“…you may…”) gain of 1 life “whenever a creature enters the battlefield…” (identical in every respect to the first ability of Suture Priest) it also gives creatures you control +0/+1.
But what I find so interesting, in the case of Suture Priest, is its complementary second ability of “whenever a creature enters the battlefield under an opponent’s control you may have that player lose 1 life”. So, let’s take a look at permanents that have similar abilities. Well I found two, not surprisingly, they’re black.
Blood Seeker, the 1/1 for 1B, Creature – Vampire Shaman from Zendikar. With exactly the same optional ability.
Poisonbelly Ogre, the costly 3/3 for 4B, Creature – Ogre Warrior from Guildpack. This has the non-optional version of the ‘life lose’ ability.
Hmmm. B/W Vampire Swarm deck, anyone?
And what about the interesting combo with Infernal Genesis, the 4BB Enchantment from Prophecy:
“At the beginning of each player’s upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card’s converted mana cost.”